# Config

FirstLoadMessage:
VIC-20 GameBase by Mayhem
v4.0 updated by .mad. 2024

When info says Press STOP on Datasette.
Depending on the emulator version Win/Gtk3/SDL2.
you must Press STOP or DETACH the (TAP/T64) image from the emulator.
to gain control of the Joystick movement in the game.

Whats New?

100's of homebrew games
Screenshots (all same aspect),
Scripts for latest emulators SDL2, Gtk3, keymap files.
Raw TAP files converted to T64 (instant loading).
fixed screen position in NTSC and PAL only games.
fixed games with protection checks still intact.

Hi to the GameBase faithful.
Sjakie43 (thanks for testing!), Mayhem, Dax, OX, Jimbo, Manuguan, Paul, Stan, Freenit, Seiya and Vicman.


# Extras

Path:
Cover\tape inlay\Another Vic in the Wall.jpg


Path:
Cover\tape inlay\Cops n Robbers Atlantis.jpg


Path:
Cover\tape inlay\Dracula Lost in the Dark.jpg


Path:
Cover\cart box\front\Artillery Duel Chuck Norris.jpg


Path:
Cover\cart box\back\Artillery Duel Chuck Norris.jpg


Path:
Cover\cart scan\Artillery Duel Chuck Norris.jpg


Data:
2|~|0|~|0|~|1|~|2|~|1|~||~|cart6000=Buck Rogers - Planet of Zoom-6000
carta000=Buck Rogers - Planet of Zoom-a000|~|


Data:
2|~|0|~|0|~|1|~|2|~|1|~||~|cart6000=Satellites and Meteorites! (NTSC)-6000
carta000=Satellites and Meteorites! (NTSC)-a000|~|


Path:
Cover\cart scan\Attack of the Mutant Camels.jpg


Path:
Cover\cart box\front\Attack of the Mutant Camels.jpg


Path:
Cover\cart box\back\Attack of the Mutant Camels.jpg


FileToRun:
Final Orbit & Bumper Bash (NTSC)-a000.crt


Path:
Cover\CART Box\front\Ghost Manor Spikes Peak.jpg


Path:
Cover\cart box\back\Ghost Manor Spikes Peak.jpg


Path:
Cover\cart scan\Ghost Manor Spikes Peak.jpg


Path:
Cover\Cart box\Front\Number Nabber Shape Grabber.jpg


Path:
Cover\Cart scan\Number Nabber Shape Grabber.jpg


Path:
Cover\cart scan\Princess and the Frog.jpg


Path:
Cover\CART Box\front\Princess and the Frog.jpg


Path:
Cover\CART Box\back\Princess and the Frog.jpg


Path:
Cover\cart box\front\Raid on Fort Knox.jpg


Path:
Cover\cart box\front\Sir Lancelot Robin Hood.jpg


Path:
Cover\cart box\back\Sir Lancelot Robin Hood.jpg


Path:
Cover\cart scan\Sir Lancelot Robin Hood.jpg


Path:
Cover\cart box\front\The Sky is Falling.jpg


Path:
Cover\cart box\front\The Sky is Falling2.jpg


Path:
Cover\cart box\front\Ghost Manor Spikes Peak.jpg


Path:
Cover\Tape inlay\Sub Command Missile Attack.jpg


Path:
Cover\tape inlay\Code Maker Code Breaker.jpg


Path:
Cover\Tape inlay\Rox III 3D Labyrinth.jpg


Path:
Cover\tape inlay\Apple Bug Crazy Climber.jpg


Path:
Cover\tape inlay\Flight Zero One Five.jpg


Data:
2|~|0|~|0|~|4|~|0|~|1|~||~|cart6000=Pinball Spectacular (paddles)-6000
carta000=Pinball Spectacular (paddles)-a000|~|


Path:
Cover\tape inlay\Riddle of the Sphinx.jpg


Path:
Cover\tape inlay\Golden Apples of Zeus.jpg


Path:
Cover\tape inlay\Revenge of the Quadra.jpg


Path:
Cover\Tape inlay\Space Bomber Man on the Run.jpg


Path:
Cover\tape inlay\The Sorcerer and the Princess.jpg


Path:
Cover\tape inlay\The Wizard and the Princess.jpg


Path:
Cover\tape inlay\The Quest of Merravid.jpg


Path:
Cover\Tape box\Front\Typing Tutor Word Invaders.jpg


Path:
Cover\Tape box\Back\Typing Tutor Word Invaders.jpg


Path:
Cover\Tape box\Front\Ultima Escape from Mount Drash.jpg


Path:
Cover\Tape box\Back\Ultima Escape from Mount Drash.jpg


Path:
Cover\tape inlay\Curse of the Werewolf.jpg


Path:
Cover\tape inlay\Rescue From Castle Dread.jpg


Path:
TAP\Great London to Paris Air Race (16k).zip


Path:
Cover\Tape inlay\Great London to Paris Air Race.jpg


Path:
Cover\Tape box\Front\Four Gates to Freedom.jpg


Path:
Cover\Tape box\Front\The O Level Caper.jpg


Path:
Cover\Tape inlay\Mines of Saturn Return to Earth.jpg


Path:
Cover\Tape inlay\Grand Prix Nuclear Attack.jpg


Path:
Cover\Tape inlay\Three Great Games of Chance.jpg


Path:
Cover\Tape inlay\Titan Games Tape One.jpg


Path:
Cover\Tape inlay\Cops n Robbers Abrasco.jpg


Path:
Cover\Tape inlay\Games Pack Volume 2.jpg


Path:
Cover\Tape inlay\Flash n Math Subtraction.jpg


Path:
Cover\Tape box\Front\Assault From The Deep.jpg


Path:
Cover\Tape box\Back\Assault From The Deep.jpg


Path:
Cover\Tape inlay\Hearts and Diamonds Hi-Lo.jpg


Path:
Cover\Tape inlay\Krazy Kong Bubble Bus.jpg


Path:
Cover\Tape inlay\The Catch Bubble Bus.jpg


Path:
Cover\Tape inlay\Math Hurdler Monster Maze.jpg


Path:
Cover\Tape inlay\Space Wars Battle Zone.jpg


Path:
Cover\Tape inlay\Spider Mine Says Simon.jpg


Data:
2|~|0|~|0|~|1|~|0|~|1|~||~|cart2000=cheese and onion-2000
cart4000=cheese and onion-4000
cart6000=cheese and onion-6000
carta000=cheese and onion-A000|~|


# Games

Gemus:
cart2000=Donkey Kong PAL-2000
carta000=Donkey Kong PAL-A000


Gemus:
cart6000=Ms Pacman PAL-6000
carta000=Ms Pacman PAL-A000


MemoText:
In the original.
Your only option at game over, is to reload the game.

i have edited a T64 version, where the game continues at the current loaded level.
not so much a trainer, but a huge time saver.


MemoText:
What is the blam number?. 
subtract the number in brackets from the number at the top of the screen.


MemoText:
fix tape loader by adding B=0 to line 950
950 B=0:...

Comment:
original tape (TAP) loader crashes if you skip the instructions.


V_Comment:
Press STOP on Datasette (SDL2/TAP) or Detach tape image (WinVICE/T64) when loaded.


Comment:
keys: P . L : SHIFT. NTSC fixed available


MemoText:
ARROW OF DEATH PART 1 (Channel 8)
---------------------------------

(You are in a courtyard) LOOK COURTYARD (you spot a rope), LOOK MESSENGER (here 
you find an amulet), GET ROPE, GET AMULET, W, S, LOOK ZARDRA (he tells you to 
kill Xerdon with the magic arrow), E, LOOK KITCHEN (you find a hook), GET HOOK, 
TIE ROPE (to the hook), GET HOOK, W, N, W, TURN COAT, TURN COAT, TURN COAT (a 
secret doorway opens), GO PASSAGE, GET SWORD, W, LOOK BED (it contains a 
pillow), CUT PILLOW (in it is a purse, which...), LOOK PURSE (holds some coins), 
GET COINS, GET ARMOUR, E, E, N, GIVE COINS (the beggar leaves you an orb and a 
note), READ NOTE ('wait when all is lost'), GET ORB, W, W, HOOK ARMOUR, GET 
ROPE, GO LEDGE, PULL ROPE, DROP ROPE, GET ARMOUR, WEAR ARMOUR, RUB ORB (a cave 
entrance opens!), GO CAVE, RUB ORB (it lights up), KILL SERPENT, KILL SERPENT, 
KILL SERPENT (it dies), REMOVE ARMOUR, DROP ARMOUR, GET ARROWHEAD, S, D, E, E, 
E, WAIT (a mist transports you to a cliff), N, GIVE AMULET (the ferryman allows 
you onto his barge), WAIT (the mist reappears and drops you off at a pool),
S, E, CUT CHAIN (the slave is free), S, S, U, MOVE BOULDER (the slave helps 
you), GO CAVE, READ SCROLL (you should get feathers from the eagle), N, D, W, 
GET TOADSTOOLS, E, N, GO COOKHOUSE, DRUG CAULDRON, W, W, GO BUILDING (the giants 
are drugged), CLIMB LADDER, GET LOG, W, GO FLUME (you float into the river), 
WAIT, GO BEACH, U, PLUCK FEATHERS (the eagle carries you off to a pasture),
N, N, N, N, N, GO HUT, LOOK DWARF (you discover a medallion), GET MEDALLION, S, 
N, W, N, LOOK DEBRIS (under it is a trapdoor), GO TRAPDOOR, READ PLAQUE (this is 
the house of the fletcher), OPEN CHEST (there is a book in it), DROP ORB, GET 
BOOK, U, S, E, E, GO MARSH, E, N, THROW MEDALLION (the sentries hunt it), CUT 
BRANCH.


Comment:
keys: F1=up, F3=right, F5=left, F7=down. Return.


MemoText:
9 holes - data loads seqentialy from tape.
must reload at GAME OVER.

1
w2-333
i3-30
pw-60-0


MemoText:
Needs retyping. Current version works in +3k only, should be an unexpanded program.


MemoText:
f2 - demo
f3 - text colour
f5 - screen colour
f7 - border colour
cursor - screen position.

protection check
computer doesn't moves unless code at $0340-$0380 is verified.
035c,01 - Poke 860,1
03f3,80 - Poke 1011,128


Comment:
only Joystick FIRE starts game, F1 doesn't work!


Comment:
NTSC fixed, F7 flip direction, F1 quit. corrupt cartridge (asteroids not scrolling)


Comment:
NTSC fixed available, Single file is 8k version, TAP is 3k version.


Comment:
keys: s,x,<,>. hold joystick/ key direction down at start, or snake will hit wall.


Comment:
press Fire or F1 to start on black screen


Comment:
keys: I,,J,L,SPACE,A. NTSC fixed available


Filename:
New Fixed\Blue Meanies from Outer Space (fix).prg


Comment:
keys: press B to repeat number of flashes. press 1,2,4 or 8 when ..*. flash


Comment:
keys: I,J,K,M. walk into target char held by ghost


Comment:
may not work. fixed many typo's and spelling mistakes.


Comment:
keys: Z,/. can't move when oil is falling.


Comment:
keys: A,D,SPACE,F1. [CBM] to start (Left CTRL)


Comment:
keys: A,D,I,P,SPACE, NTSC fixed available


MemoText:
TIME MACHINE (Channel 8)
------------------------

(You begin in the middle of a fog)
N, W, S, N, GET GLOVES, WEAR GLOVES, W, SMASH WINDOW, GO WINDOW
(the gloves protect you)
EXAMINE PAINTING (behind it is a key), GET KEY, UNLOCK DRAWER, EXAMINE DRAWER
(the pistol is not important)
GET CROWBAR, E, UNLOCK DOOR, DROP KEY, GO DOOR, START TAPE
(the doc gives you some instructions),
REMOVE GLOVES, DROP GLOVES, GET FLASHLIGHT, GO MACHINE, DROP FLASHLIGHT.

Time Machine:
3 sockets. fit a prism in each socket.
2 buttons. <FOR> and <REV>

(time travel is randomized, you'll have to PRESS FOR or REV until you wind up in the right place).

In a Cellar: location you start and found the time machine.
*Cassette player.


ENTER PORTAL (drop items here when your inventory is full)
PRESS FOR or REV
LEAVE MACHINE (to check your current location)

on a ship -Mary Celeste:
E, OPEN DOOR, GO DOOR, W, GET BEEF, GET BISCUIT, E, S, EXAM LOG, GET NEEDLE, N, E, OPEN CHEST, GET HAMMER, W, U, W, GO PORTAL, DROP CROWBAR, 
DROP BEEF, LEAVE MACHINE, N, GET ROPE, GET SAIL, S, S, CLIMB RIGGING, EXAMINE POUCH
(prism)
GET PRISM, D, N, GO PORTAL, FIT PRISM.

Sphinx:
GET SHOVEL, GO PORTAL.

GET BISCUIT (you droped earlier) in TIME MACHINE PORTAL ROOM.

Steamy Swamp:
N, N, E, FEED BRONTOSAURUS (biscuit), GO CAUSEWAY, 
REPAIR BOAT (with needle, rope, sail and hammer), GO BOAT
(you sail off to a small island)
DIG (prism), GET PRISM, GO BOAT, W, W, S, S, GO PORTAL, FIT PRISM, GET FLASHLIGHT, GET BEEF.

Sphinx:
EXAMINE STONE, PUSH STONE (opening), LIGHT FLASHLIGHT, GO OPENING, GET ROCK, S, PULL LEVER, JAM LEVER (with the rock. The northern door stays opens),
N, N, GO DOOR, CLIMB STATUE, GET PRISM, D, FEED DOG (beef), GO OPENING, S, GO PORTAL, GET CROWBAR, FIT PRISM.

Grassy Plain:
LEVER PLATE (crowbar), GO SHAFT, W, SMASH GENERATOR (hammer. The robot has been disabled), E, GO ARCHWAY, GET POTTER.


MemoText:
L = Profile Left
= = Profile Right
: = Left
; = Right
@ = Up
/ = Down

H = Help
I = Inspect the Treasure (Inventory)

D = Drop 10 pounds of gold
T = Take Treasure
Q = Quit Game

Your Weapons
A = Arrows (4)
C = Chaos Spell (10)
F = Fire Spell (7)
M = Mirror Spell (10)
P = Petrify Spell (turn guard to stone)
S = Sword (3)
W = Water Spell (6)

E = Elixir of Life (restore strength / heal wounds)
J = Jump Spell (Random)
O = Over (Jump over opponnent or Chaos area)
R = Remove Spell (remove a section of wall)
V = Vampire Spell (kill the vamipre in flight)


MemoText:
game seems to work ok, but shows bad graphics (game code) outside of the map limits.
player 1 Joystick
player 2 keys Z X . / space

Comment:
keys: Z X . / SPACE. G to continue at game over


Filename:
New Fixed\ZOR - the Battle of the Robots (16k).prg


Comment:
keys: Z,C,arrow left. NTSC fixed available


Comment:
keys: P L ; . use cursor to centre screen


MemoText:
M = Map
N = Navigation System
B = Battle Computer
L = Long Range Sensors
D = Damage Report
S = Shield Energy

CTRL = Exit sub menu


MemoText:
For Joystick control to work, Tape needs to be in the STOP position.


Gemus:
cart2000=Cannonball Blitz PALx-2000
carta000=Cannonball Blitz PAL-A000


Gemus:
cart2000=Dig Dug PAL-2000
carta000=Dig Dug PAL-a000


Gemus:
cart2000=Lunar Leeper PAL-2000
carta000=Lunar Leeper PAL-a000


MemoText:
Game name AE is sounded "ray", as in mantaray/stingray. the enemy in the game. 
0288 [1e]
For this cartridge to work in WinVICE.
Change RAM settings initial powerup first byte to 255 (FF) at 0000.
Or the game screen will be corrupt when booting.

Comment:
custom RAM blocks 3 ($8000) and 5 ($A000)


Gemus:
cart6000=Alphabet Zoo PAL-6000
carta000=Alphabet Zoo PAL-A000


Gemus:
cart6000=Apple Panic PAL-6000
carta000=Apple Panic PAL-A000


Gemus:
cart6000=Artillery Duel PAL-6000
carta000=Artillery Duel PAL-A000


Filename:
CRT\PAL\Buck Rogers - Planet of Zoom (PAL).zip

FileToRun:
Buck Rogers - Planet of Zoom PAL-6000.crt

Gemus:
cart6000=Buck Rogers - Planet of Zoom PAL-6000
carta000=Buck Rogers - Planet of Zoom PAL-A000


Gemus:
cart6000=In The Chips PAL-6000
carta000=In The Chips PAL-a000


Comment:
keys: A = Left, D = Right, K = Fire, S = Start/Continue, Y = Replay


MemoText:
Original tape loader was made using basic from SHARK ATTACK.
so name was changed to sPaCe attack with lazy editing of 2 letters.
the main code has the name STAR FIGHTER.


Gemus:
cart6000=Jungle Hunt PAL-6000
carta000=Jungle Hunt PAL-a000


Gemus:
cart6000=Moon Patrol PAL-6000
carta000=Moon Patrol PAL-A000


MemoText:
use flashlight (fire button) to find object.
*music plays when you are near one.

take it to the crown area surrounded by flames.
drop the item in the platform gap below the crown.

pull down = pick up
push up = drop/use

game is buggy.
you can get trapped on scenery (platform /bush) with a miss timed jump.

Comment:
PAL fixed: F1 quit title, F5 skill level, F7 start


MemoText:
level 2 = DEAD
level 3 = DEADMUM
level 4 = DEADMUMMY


Gemus:
cart6000=Pole Position PAL-6000
carta000=Pole Position PAL-a000


Gemus:
cart6000=Satellites and Meteorites! PAL-6000
carta000=Satellites and Meteorites! PAL-A000


Gemus:
cart6000=Sky Blazer PAL-6000
carta000=Sky Blazer PAL-A000


Gemus:
cart6000=Spiders of Mars-ntsc-6000
carta000=Spiders of Mars-ntsc-a000


Comment:
NTSC fixed available, Push UP on Joystick to start


Comment:
keys: D,I,P,SPACE (no up?). [F1] TO START


MemoText:
level select reads 48-79
for level select to work and read 01 - 32.
start game and die without scoring any points (000000).
*may need to do this twice.
select level will corrupt again on second go.

Comment:
bugged level start 48-79: possible patch for PAL. fixed ntsc


MemoText:
For this cartridge to work in WinVICE.
Change RAM settings initial powerup first byte to 255 (FF) at 0000.
0288 [10]
press 1-9 to set speed (1=fastest)
press 1-2 for number of players.
press fire to start.


Comment:
PAL fixed, Press [C=] (Left Ctrl) to switch between games.


MemoText:
*Joystick is used to center the screen until F5 is pressed.
press F1 to toggle male/female character
press F5 to start.

beware the time limit.

level 1
touch/collect 25 ghosts to progress to 2nd screen.

level 2
you only have 25 shots to hit all the moving enemies on the screen.
time it perfectly to walk under guard with the club before shooting him.

level 3
while avoiding the laserbeam and walls, touch all keyholes/clubs.

Comment:
keys: f1 change player (male/female). f5 start. PAL fix (no flicker)


MemoText:
fixed several screen locations for PAL.
*during turning screen moves
this cart game is mostly written in BASIC.

E = Eject
F1/F3 = Speed Up
F5/F7 = Slow Down
joystick only


Filename:
CRT\PAL\Number Nabber & Shape Grabber (PAL).zip

FileToRun:
Number Nabber & Shape Grabber PAL-a000.crt


Comment:
PAL fixed. when all pipes are connected, press V to turn valve on.


MemoText:
guessed patching last byte of cart file [01]-[60] bfff.
seems to be a lot more stable.
original crashes with CPU JAM at $C005


MemoText:
game uses paddles for control.
use MOUSE in emulation.
RED = Up/Down RMB
YEL = Left/Right LMB


MemoText:
Only works properly with paddles.
garbage graphics at bottom of screen (PAL) are correct.
these are hidden in NTSC due to smaller screen size.


MemoText:
ram=255
crashes when you shoot blue ship, and bonus appears.
0288 [1e]


Comment:
keys: A,D,Shift. PAL fixed, NTSC available


MemoText:
Disk version is hacked by 507
Cart version is hacked by ANTIRAM.

To start press any of these keys...
G - Guided Bullets
N - Normal Bullets
J,V,B,M

SPACE = Fire
RIGHT SHIFT = Move Gun Left.
CURSOR Keys = Move Gun Right.

Comment:
keys: Right SHIFT, Cursor, Space. G or N to start


MemoText:
Despite what the title screen says, this is a joystick only game.


Name:
Metagalactic Llamas Battle at the Edge of Time


Comment:
NTSC fixed available, ACE and Krypton Force versions are identical


MemoText:
HI-Score and attack wave data stored in 2nd part filename.

phan[00-00-00-00][xx]
     hi-score     start attack wave 00-99


MemoText:
the original tap in extras is a poor recording.
it might take a few tries to load without error.
*it does load tweaking cycles between 3 and 4.


MemoText:
f1 - gamble
f3 - collect
f5 - stop nudge feature / select nudge up/down or respin
f7 - spin reels

1,2,3,4
hold or nudge reel


Filename:
old\Explore the Morloc's House (16k).prg


MemoText:
THE GOLDEN BATON (Channel 8)
----------------------------

(You begin in a forest with some matches in your pocket)
GET CLOAK, WEAR CLOAK, LOOK LEAVES (underneath is a sword),
GET SWORD, S, HACK/CHOP (CUT) BRIARS (you find a rope), 
GET ROPE, N, N, W, THROW ROPE (it hangs from the tree), CLIMB ROPE, LOOK HOLLOW, 
GET RING, RUB RING (a key falls to the ground), DROP RING, GET KEY, D, GET ROPE, 
E, N, KILL WOLF, DROP SWORD, GO PATH, GET STAFF, N, N, N, THROW MATCHES (over 
the moat), SWIM, THROW ROPE (now you can climb up), GET MATCHES, CLIMB ROPE, D 
(the knight doesn't notice you because of your cloak), GO ARCHWAY, UNLOCK DOOR, 
DROP KEY, E, GET HELMET, WEAR HELMET, LOOK STAFF, READ RUNES (they say 'akyrz'), 
W, W, GET LAMP, LOOK STRAW (there's a hole in the floor), GO HOLE, LIGHT LAMP, 
DROP MATCHES, GO DOOR, S, WAVE STAFF, SAY AKYRZ (the quartz cools down), DROP 
STAFF, GET QUARTZ, E, SHAKE QUARTZ (it shoots Lizard Man), DROP QUARTZ, LOOK 
LIZARD, GET KNIFE, W, N, GET HAMMER, N, GET MIRROR, S, W, U, E, OPEN DOOR, HOLD 
MIRROR, GO DOOR (the gorgon's look is reflected - it turns to stone), DROP 
MIRROR, GET PARCHMENT, READ PARCHMENT (a hint on the upcoming boat trip), DROP 
PARCHMENT, S, E, GET HORN, W, S, U, S, S, S, S, S, S, S, W, N, GO CABIN, D, S, 
SMASH PADLOCK (with the hammer), GO DOOR, DROP HAMMER, GET RAFT, N, N, N, N, 
DROP RAFT, S, U, LOOK BARREL, GET SALT, D, S, N, DROP SALT (the slugs are 
salted), GET SLUGS, N, N, DROP SLUGS (the crab eats them), GET RAFT, GO LAKE, 
BLOW HORN (a hand holding The Golden Baton appears), THROW KNIFE, GET BATON.


MemoText:
For this cartridge to work in WinVICE.
Change RAM settings initial powerup first byte to 255 (FF) at 0000.
0288 [FF]
Or Keyboard (F1 to start) is disabled.


MemoText:
Might be tricky to play without a Koala Pad!

use paddles (Mouse / has reversed left right)

mouse right button / joystick right = yellow button
joystick left = save load menu

Gemus:
cart2000=Dancing Bear PAL-2000
carta000=Dancing Bear PAL-A000


Filename:
old\Noughts and Crosses Cascade (8k).prg


Comment:
keys: F7 (spin reel),F5 (stop gamble), 1-4 hold/nudge reels. NTSC fixed available


Name:
Nevets - Land of Adnerb - Steven and Brenda


MemoText:
1 file (8k) version is bugged
pressing space to continue at game over, is disabled.

Comment:
press space at game over, joystick down for level select. ntsc avail


Comment:
keys: Player 1 Joystick, Player 2 A,D,S,K.


Filename:
New Fixed\riddle of the sphinx (16k).t64


Filename:
New Fixed\Revenge of the Quadra (8k).prg


MemoText:
keys
F1 - JOY
F3 - SPACE
F5 - BOTH

push up to fire ball (above you)
space to fire vaccum cleaner (in front of you)


Comment:
keys: A - Demo, S - Symetry mode,T - Trail, O - P Width ,P - P Speed, H - Colour ,C - C Speed, B - B Length


Filename:
New Fixed\Dragons and Treasure (comm-data).prg


MemoText:
collect water (BLUE dot) at the top of screen, and put out the fire below.

graphics are correct, they are just bad.


Comment:
keys: f1=up, f3=left, f5=right, f7=down.


Comment:
diagonal up right/ up left to scroll blocks


MemoText:
F1/F2 Start
F5/F6 Pull back plunger.
F7/F8 Release plunger.
CRSR left/right for Flippers.


Filename:
CRT\PAL\Speed Math & Bingo Math (PAL).zip

MemoText:
keys
Left SHIFT = select

 W
A D
 Z

Right SHIFT = select
; mapped as '@

 P
L ;
 .


MemoText:
keys
A - Slow
D - Fast
S - Fire
RETURN - Jump
F7 - Sound


Comment:
keys: [up arrow] is mapped to [Delete] or [\]


MemoText:
all question data on T64 image.
for specialist subject use the data filename.

The General Knowledge data file must be called
"GENERAL 60"
this file is loaded automatically, afer completing a specialist subject.

you can also type "GENERAL" for a specialist subject, to load "GENERAL 60".

specialist subject names...

FILMS
SCIENCE
MUSIC
WINE
GENERAL2
GENERAL3
GENERAL4
GENERAL5


MemoText:
part#1
keys
R = Right
L = Left
F = Forward

R,R,F,F

part2 (MAZE)
W,A,D,X

part3
R - Rotate Right
L - Rotate Left
F - Walk Forward


MemoText:
keys
F5 = Up
F7 = Down
F8 = Down (walk through wall)
,< = Left
.> = Right


MemoText:
Open gate/Go north/Go north/Go north/Unwrap sandwich/Go north/Feed dog
Go north/Put dynamite/Look radio/Pull antenna/Go down

combination of safe is LEO OIL (upside down) 710 037

Open fusebox/Put foil/Go elevator/Press 2/Get picture/Open safe/710037/Get key
Go fireplace/Go up/Jump fireplace/Put key/Press 1/Get diamond
Cut glass


Comment:
keys: F1 to quit Termial and type LOAD after computer resets.


Comment:
NTSC fixed available, identical code in both tapes HighNoon / Gunslinger


MemoText:
protection check
computer doesn't moves unless code at $0340-$0380 is verified.
035c,01 - Poke 860,1
03f3,80 - Poke 1011,128


Comment:
European version. Press any key to play after TAP loads.


Comment:
American version. Press Return to play after TAP loads.


Comment:
keys: f1 - red, f3 - green, f5 -yellow, f7 - blue


Comment:
fixed to load quiz files from disk. QUIZ1 or QUIZ2


Filename:
New Fixed\Crush Crumble Chomp (16k)-pal.T64


Comment:
wait 1 min for data file to read during load


Filename:
New Fixed\Galactic Defender (Scott Elder).prg


Filename:
old\Ultima Escape from Mount Drash (8k).prg


MemoText:
keys
use first letter of Word for command.
F = Fast, First
S = Slow, Second, Shoot

During Game
S = Shoot
T = Top,  B = Bottom

M = Move Piece
followed by Piece Letter A,B,C,D,E,F or G,H,I,J,K,L
SPACE = Stop Turn

Direction to move piece.
U = Up
D = Down
L = Left
R = Right


MemoText:
collect treasure from sea floor (yellow area)
listen for beep (sound gets louder when diving bell is near)


MemoText:
the intro just slows the loading down.
if you still wish to see it?
reset emulator and type... LOAD"BIRD INTRO"


Comment:
keys: L [cbm] [shift] [cursor L/R] [cursor U/D] [space]


Comment:
keys: V,B,N, any other = Panic. NTSC avail


MemoText:
When asked if using a disk drive, say Y.


Filename:
New Fixed\day at the races- vic downs.t64


MemoText:
questions
name
how many light years from earth = 16

10 seconds to answer random times tables

how many unit(s) of an item in your inventory

number sequences
1) 1,1,4,27,256,? [3125] 1 power1, 2 power2, 3 power3, 4 power4
2) 1,2,3,5,8,13,? [21] Fibonacci
3) 1,4,9,16,25,?  [36] square numbers
4) 3,1,4,1,5,9,?  [2] PI
5) 1,9,16,22,27,? [31]

chemical formulas

1) nitrobenzine - c6h5no2
2) sulphuric acid - h2so4
3) carbon dioxide - co2
4) ozone - o3
5) ferric oxide - fe2o3


Comment:
keys: Z,X,F5,F7,SHIFT,CTRL. NTSC fixed available


MemoText:
sys7616 $1dc0 - screen clear effect /location

Comment:
original tape (TAP) missing side B. created and linked a working T64 with all files.


MemoText:
disabled screen movement when exiting screen.
works ok in NTSC, but there is a delay of 15 seconds in PAL???.

Comment:
Fixed NTSC only- does not clear title screen correctly moving right with PAL.


Filename:
New Fixed\curse of the werewolf (16k).prg


Comment:
keys: F1, F3, F5, F7, Left Arrow. NTSC fixed available


MemoText:
VICE

Joystick settings.
Configure Joystick in port #1
Calibrate Joystick#1 or Configure Keyset A.

messed up with PET option:

East  (Up)
West  (Down)
North (Right)
South (Left)

User port joystick settings.
OEM Userport joy adapter.

Calibrate Joystick#2 or Configure Keyset B.
please note:
you will not be able to use the configured keys when entering your name.
Also do not configure the [Return] or [CRSR] keys,
or you will not be able to start the game.

Comment:
Game uses OEM User Port Joystick adapter settings in VICE.


MemoText:
For this cartridge to work in WinVICE.
0288 [10]
Change RAM settings initial powerup first byte to 255 (FF) at 0000.


Filename:
New Fixed\ALIEN - GAME (Mikro-Gen) (8k).T64


Comment:
PAL fixed, collect items in the order they appear at the bottom of the screen.


Filename:
New Fixed\Great London to Paris Air Race (16k)-PAL.T64

Comment:
NTSC fixed available: down+fire=accelerate, down=take off.


MemoText:
city locations:
dover
londons
londone
londonn
londonw
birmingham
coventry
manchester
leeds
newcastle
norwich
bristol

dov
lns
lne
lnn
lnw
bhm
cov
man
lee
nor
bri

dove
lons
lone
lonn
lonw
birm
cove
manc
leed
newc
norw
bris

commands
r / radar
sc / scramble
l / land
h / height
s / status
t / transfer
move
ta / tallyho
f / factors
c / convert
a / aircraft

up
lower
higher

transfer from:
res - reserve
sqd - squadron


Filename:
New Fixed\Cave Fighter (trainer fix).T64

MemoText:
control and hints:
the longer you hold the fire button down, the higher you will jump.
you can also move left and right while you are still falling.
if you move off screen into an enemy or bad scenery character, the game has a bug death loop where you will loose all of your lives :(.

The original tape loader is slow and very annoying!
every time you die (even on level 1), the level 1 data must be re-loaded from tape to continue.
so while you play, lots of loading and reloading is required.

*this wouldn't be so bad from disk or making use of a memory expansion.

i have split the TAP into two parts, Game and Level Data.
this makes it much easier to use in emulators and rewind to the exact start of the level 1 data when required, avoiding any load errors.

I made a T64 version that never reloads the level data.
When you die, the current level in memory will just restart with 9 lives.
This makes the game more enjoyable, if easier a little easier to complete.
But it does help ease the pain of the death loop bug!.
As a bonus, level loading is instant.

After completing the game you need to quit and reload if you wish to play again.

open vice monitor [Alt+M] or [Alt+H] in newer versions of VICE.
jump to $1c00 to load next level.
jump $1c28 - restart current level

Comment:
TAP version: press PLAY on tape from VICE menu after pressing F1.


Comment:
takes approx 1min to read data inbetween loading parts.


Comment:
keys: CLR/HOME = Right, INST/DEL = Right


Filename:
New Fixed\Four Gates to Freedom (16k).zip


Filename:
New Fixed\olevel caper(electric fusion) (16k).zip

MemoText:
power code = ELECTRIC FUSION
passcode = K.T.4.M.E.
2nd Password = OAKWOOD
combination = 888 5131

Adventure uses two word commands
VERB, NOUN
go gates

or 1 word for direction
north
south
east
west
up
down

Comment:
two parts - Arcade and Adventure game. Adventure password given after completing Arcade game.


MemoText:
only the correct date can be typed and displayed in the box.
pressing an incorrect number will not display anything in the box, but this will still count as a wrong answer, even when the correct date is finally shown.
type the 4 numbers without any mistakes, to get the question right.

WILLIAM JANTZ REACHES CAPE YORK,1606
DIRK HARTOG LANDS AT SHARK BAY W.A.,1616
ABEL TASMAN DISCOVERS TASMANIA,1642
WILLIAM DAMPIER VISITSW.A.,1688
WILLIAM DE VLAMINGH DISCOVERS SWAN RIVER IN W.A.,1696

CAPT. COOK LANDS IN BOTANY BAY,1770
PHILLIP WITH THE FIRSTFLEET SETTLES AT SYDNEY COVE,1788
FIRST LAND GRANT MADE TO JAMES RUSE AT PARRAMATTA,1789
JOHN MACARTHUR BEGINS A SHEEP FLOCK,1797
GEO. BASS & MATTHEW FLINDERS CIRCUMNAV. TASMANIA,1798
MATTHEW FLINDERS CIRCUMNAVIGATES AUSTRALIA,1802
GOV. BLIGH ARRIVES TO PUT DOWN THE RUM TRADE,1806
NSW CORP DEPOSE GOV. BLIGH,1808
GOV LACHLAN MACQUARIE ARRIVES WITH THE 73RD REGIMENT,1810
BLAXLAND WENTWORTH & LAWSON CONQUER THE BLUE MOUNTAINS,1813
VAN DIEMANS LAND BECOMES A SEPARATE COLONY,1825
CHARLES STURT DISCOVERS THE DARLING RIVER,1829
SOUTH AUSTRALIA PROCLAIMED BY CAPT. HINDMARSH,1836
EDWARD EYRE CROSSES AUST FROM EAST TO WEST,1841
REPRESENTATIVE GOVT INNSW BEGINS,1842
LEICHHARDT DISAPPEARS TRYING TO CROSS AUST FROM EAST TO WEST,1848
VICTORIA SEPARATED FROM N.S.W.,1851
COBB & CO. COACH TRANSPORT SET UP,1853
EUREKA STOCKADE UPRISING BY GOLD MINERS,1854
NSW TAS & VIC GRANTED RESPONSIBLE GOVERNMENT,1855
BURKE & WILLS PERISH AFTER CROSSING AUST FROM SOUTH TO NORTH,1861
JOHN MCDOUALL STUART CROSSES AUST FROM SOUTH TO NORTH,1862
TRUGANINI THE LAST FULL BLOODED TAS. ABORIGINE DIES,1876
ALEXANDER FORREST DISCOVERS THE ORD RIVER INW.A.,1879
JULIA GUERIN FIRST WOMAN TO GRADUATE FROMAN AUST UNIVERSITY,1883
B.H.P. FORMED AS A PUBLIC COMPANY,1885
GOLD FOUND AT KALGOORLIE,1893
WOMEN ENFRANCHISED BY S.A.,1894

FEDERATION-COMMONWEALTH OF AUSTRALIA FORMED,1901

Comment:
only the correct answer date can be typed and displayed in the box.


Comment:
keys: F1 = Run#1, F7 = Run#2, F5 = Action.


MemoText:
Enemy ships are shown as numbers in the SENSORS.

Set Heading to number with ship on SENSORS grid.
eg. 3.000 for north/west (top left corner)

set Azimuth to 0.000
press H for Hyperdrive
press number of direction to move.
3,2,1
4,*,0
5,6,7

Comment:
keys: H=Hyperdrive Heading, S=Shield, R=Records


MemoText:
t64 versions
1) with all original BASIC files and long wait for data read (same as TAP).
2) without need for data read.
3) poked for NTSC

Comment:
keys: S Q , ; NTSC fixed available, wait 30 seconds to read data in original


MemoText:
@ - Move North ([)
/ - Move South (/)
: - Move West (;)
; - Move East (')
U = Climb up
D = Climb down
E = Enter city, castle or dunjon
P = Drink healing potion
1 = Cast CURE (costs 1 SU)
2 = Cast FIRE (costs 2 SU)
3 = Cast HEAL (costs 3 SU)
4 = Cast KILL (costs 4 SU)
5 = Cast GATE (teleports you to a random location, costs 5 SU)
5 = Cast WORD (it returns your character to the entry of a dunjon if you are inside of one, costs 6 SU)
A = Attack during battle
R = Run away from battle
F7 = Save a game to disk. WARNING There is only one save game position on disk.
You can restore a saved game by typing L+RETURN at the THY NAME? prompt at the start screen.
F1 = Quit game and return to the start screen.


MemoText:
5 = purple   6 = green
7 = blue     8 = yellow


Comment:
custom RAM blocks 1 ($4000) and 5 ($A000)


Filename:
New Fixed\Electra Sport Soccer-pal (8k).prg


MemoText:
press keys
 F1 - Increase Rotor speed to take off (x19)
 F3 - Decrease Rotor speed to land
 F5 -
 F7 - Fire

 A = Up
 Z = Down
 X = Left
 C = Right
<- = Quit
 * = Restart Game


Comment:
bug - don't enter house until all boxes are collected.


MemoText:
four levels in separate files.
1-2
3-4
5-6
7-8

Comment:
4 files. Reset emulator and type load for next level.


MemoText:
Roulette
H = Hearts
D = Diamonds
C = Clubs
S = Spades
P = Picture (jack,queen,king)
O = Odd
E = Even
R = Red
B = Black


Filename:
New Fixed\african beads - owerri (8k).prg


Comment:
keys: up (1), down (2), left (3), right (4)


MemoText:
keys

a = up
z = down
< = left
> = right


Comment:
keys: Shift to shoot, joystick button for bomb


Comment:
Needs custom user port joystick for player two


Comment:
drive to the first letter of the destination. O = office


MemoText:
fixed for PAL
poke36864,12 - horizontal
poke36865,38 - vertical

$9000 $0c
$9001 $26

Comment:
keys: f1 = up , f7 = down , space = bomb


MemoText:
stand 5 blocks from the edge.
hold fire and run in the direction to jump over the gap.
time it correctly, to catch the chicken.


MemoText:
press keys 
"¬" (left arrow) or "backspace" (delete)
to predict left or right.


Comment:
2008 Michael Kircher and Alessandro Ubiali “Orion”


MemoText:
1 player (keys only)
  B   = Drop Bomb
SPACE = Land

2 Player (Joystick)
Fire = Drop Bomb
UP = Land


MemoText:
fixed BASIC from a corrupt VIC20 to C64 conversion.
spacing and text colours for story in 22 column mode
input A$
Syntax Errors
right$
[=0

hints/solution
enter cave
examine lights (1)
examine lights (2) - see King get key from empty box.
leave cave
*examining lights for a third time will kill you.

*Bakers Shop (2)
examine shop - see sign hidden behind bread.
read sign - GET JOB inside.
enter shop
get job - you are given money for Ferry
get bread

*Flower Shop -you only see someone walking upstairs with cloth when delivering flowers. delivering flowers is NOT needed to complete the game.
enter shop
get job - given money for Ferry
take flowers
leave shop

*fabric shop (1)- you can only climb castle stairs with the cloth.
enter shop
get job - given money for Ferry
get cloth
leave shop


*boat
enter ferry
say delivery
cloth, bread, flowers.

climb stairs (must have cloth)
open box
examine box - empty (remember vision in cave)
get key - (for kitchen door)
drop cloth
leave bedroom
leave hall
enter boat

*boat
say delivery
bread
unlock door
enter door
climb stairs (up)
(top of tower)
*alter (remember cave, preach unity)
say unity - (sword appears)
take sword - (you win)

Comment:
fixed from corrupt VIC20 to C64 adaptation.


Comment:
4 parts - type LOAD after completing each part


Comment:
Adapted from the C64 version published by Usborne.


Comment:
NTSC fixed available, Adapted from the PET version.


Comment:
Adapted from the PET version by Orion70 2009.


Comment:
6 small games linked with story text: mosquito, web letter, preistoria, capitals, labyrinth, anagrams.


MemoText:
car1
z = left
c = right

car2
, = left
/ = right


Filename:
old\Mystery of Silver Mountain (24k).prg


MemoText:
Commands

Get, Drop, Open Hatch, Turn Valve, Climb

L = Rotate Left
R = Rotate Right
F = Move Forward


MemoText:
key/joystick control only works from a T64 image (not loose prg)
or by pressing Run/Stop Restore followed by run.


Name:
Berzerk MMX+ (Intruder Alert sound sample)


MemoText:
during play press keys...
G = Galaxy Map screen
H = Hyper space to location


MemoText:
CBM = start
SPACE = select
I = up
J = left
K = right
L = down


Comment:
keys: F7 to select levels then SPACE to start. Z,C,B - , / CursorDown


Comment:
key: Z,C. different version (no wave counter)


MemoText:
fixed error in BASIC.
game over if you loose one hand and still have money.


MemoText:
game has no title screen (empty black screen).
press Fire or F1 to start

during play, press @ to increase number of players (1-4)
screen will flash...
purple = two players
blue = three playes
orange = four players

return = smart bomb
space = hyper space
shift = shield
cursors = shield
f1/f2 = shoot
f3/f4 = map/radar
f5 = nothing
f6 = shield [hold down] *this can pause game
f7/f8 = pause (only pressing 3 [quit] will continue)
run/stop = quit

3 = quit to title page (black screen - press fire)
+ = restart game
q = up
z = down
s = flip direction
[thrust] - joystick left/right only


Comment:
keys: W E R S F X C V  fire: I O P J K M , .


MemoText:
RUNSTOP - STOP Engine
SHIFT+RUNSTOP - START Engine
HOME - put cursor in middle of screen.
SHIFT+HOME - Clear screen


MemoText:
This computer program was supposed to be a series of clues in a real world treasure hunt.
It was just a con.


MemoText:
jet thrust angle
1 - off
2 - behind
3 - down
4 - front

+ = increase power
- = decrease power


Comment:
numbers game in loader file. guess 1-100


Comment:
Original TAP split into 2 files so it will auto stop tape with Spider Mine.


Name:
Olympia - Olympische Spiele 84 - Long Jump


Comment:
Original Tape - type LOAD [return] after intro


MemoText:
fire button is disabled until STOP is pressed on Datasette.


Comment:
screen doesn't clear correctly. only moving ghosts can kill you.


Comment:
joystick UP or Diagonal to fire at plane


Comment:
code = CERRA. VicTape Computing issue #10.


MemoText:
Race
-----
Human
Dwarf
Elf
Wizard

Class - to start with a random amount of gold.

Fighter: Bow & arrows, sword, dart, dagger
Cleric : Dart, mace, dagger
Thief  : Sword, dart, dagger, mace
Wizard : Dart, dagger, mace, spells

Prompt: using what weapon?
Answer: S (sword)
 	B (bow)
 	D (darts)
 	G (dagger)
 	M (mace)
 	N (bare hands)
 	W (wizard -spells)
 	F (fireball -wand)


MemoText:
For Joystick control to work, Tape needs to be in the STOP position.
at game over press "A" (Press A Key).


Comment:
keys: F1 and F7 to move up and down (keep the dot in centre of crosshair)


MemoText:
Appears to be a conversion of Microdeal's C16 adventure.


Comment:
Adapted from the C64 version published by Century Communications.


Filename:
New Fixed\Chicken Challenge [stop tape].T64


Comment:
keys: U,H,K,N. this has been translated from a German version


Comment:
bug in original - enemy smiley (char code D) gets overwitten during play.


Comment:
Protovision 4 or 8 Joystick adapter required


Comment:
rotate joystick to run - as shown in graphic on screen. up, right, down, left.


Comment:
After instructions. reset emulator and type LOAD"THE GAME".


Comment:
menu software: Nicola Di Battista (AKA NBLA000)


MemoText:
2 3   5 6 7   9 0   - £ CLR
Q W E R T Y U I O P @ * ^ DEL

Comment:
Sight and Sound (piano keyboard overlay) reccomended.


Filename:
itchio\Get The Diamonds 2(v1.5) (32k).prg


Filename:
itchio\Realms of Quest III_Deluxe (32k).zip


Filename:
itchio\Realms of Quest IV_Deluxe (32k).zip


Filename:
itchio\super starship space attack (16k).zip


Comment:
saves restart point file (current level) to disk.


Name:
Yet Another Space Invaders Clone (YASIC)


Filename:
itchio\city crusher (score fix original).t64


MemoText:
A little tiny star trek game written in basic for the commodore vic-20

steering controls:
k - heading left
L - heading right
o - heading up
, - heading down

aim of the game:

destroy 6 klingon cruisers without getting yourself destroyed.


MemoText:
This is the old mini puzzle "Missionaries and Cannibals".

The name "Mini Brainstorm" comes from "Brainstorm", which is a Vic 20 port of "Missionaries and Cannibals".

GOAL:

On the left bank of the river you have 3 missionaries (clubs character) and 3 cannibals (red bullet character).

The boat can take 1 or 2 people. The boat needs at least 1 person to cross the river.

Cannibals eat missionaries on the same bank if they are the majority.

You can only cross the river from bank A to bank B if the boat is already on the bank A.

CONTROLS:

Enter either one single letter (A B C D E F) or a combination of them and press <return>.

Example 1:

At game start, DE<return> -> move cannibals D and E to the right bank

Example 2:

At game start, AE<return> -> move missionary A and cannibal E to the right bank


MemoText:
Artillery
Atlantic Patrol
Voyage to Atlantis
Baseball
Bets
Black Jack
Eliza
Flight Sim
Island of Secrets
Journey to the Center of the Earth
Jumbo Jet Lander
Lemonade Stand
Lunar Lander
Nuclear Power Plant
Ouranos (Weather War)
Poker
Slots
Snark
Sorcerer's Castle
Hunt the Wumpus

Comment:
noticed a few games have some characters in the wrong case. unpacked files for easy editing.


Filename:
New\PET\Island of Secrets (PET) (24k).prg


Filename:
New\PET\Journey to the Center of the Earth (PET) (24k).prg

ScrnshotFilename:
PET Journey to the Center of the Earth.png


Filename:
New\PET\Nuclear Power Plant (PET) (24k).prg


Filename:
New\PET\Ouranos - Weather War (PET) (16k).prg


Filename:
New\PET\Voyage to Atlantis (PET) (24k).prg


Filename:
New\legend of the lost catacombs (24k).zip

MemoText:
made a T64 for instant loading of GUIDE and back to GAME in menu.

Comment:
Tape & Disk Versions in archive. use disk for Load/Save game option.


MemoText:
ZEPTOPOLIS
Ruleset Pack #1

(1) default.mod
This is the ruleset built into the ZEPTOPOLIS cassette version, and is the
"Normal" ruleset for the cartridge version.

(2) easy.mod
This is an easy ruleset. Maintenance costs are about half the normal amount
for major buildings, and disasters are very uncommon. The starting Treasury
is also increased.

(3) hard.mod
You need to be careful with your money and generally do more with less.
The revenue chart is the same, but maintenance costs are slightly
higher. Earthquakes and Pandemics are a couple years more frequent.

(4) disaster.mod
The year is 2012. The end times! Sea levels are rising! Arson is rampant!
Tornadoes and Earthquakes are constant companions. Plague breaks out with
alarming frequency! Can you master the Disaster Modpack?!

(5) homes.mod
In this city, the residents pay for everything. There's no income from
Businesses. But the residents who foot the bill still want to be
employed, so you'll still need to let Businesses in.

(6) businesses.mod
In this city, Businesses foot the bill for everything. Residents pay no
taxes. However, you still need to maintain residential areas, because
Businesses need workers and customers in order to afford property taxes!

Comment:
can't load mod data from disk. so there are 6 separate versions with pre-loaded data to choose from.


Name:
HERO - Helicopter Emergency Rescue Operation


MemoText:
The program simulates the behavior of an elevator, following the various calls that may arrive. It manages the passengers, thus simulating their passage through the doors. It wait a few seconds before closing the doors and reopen them if a person remains in the middle. Moreover, it checks for any overload or excess and prevent the lift from starting if there are more than four passengers. All these mechanisms are used to implement tactical and cooperative games.

The object of the game is to bring as many passengers as possible, in the shortest possible time, with the elevator. You have about two minutes per game.

The program starts in the SIMULATION mode, and you can always return in this mode by pressing the key S. In this mode there is no type of time limitation, and both passengers and the lift can be controlled freely by the player, by using those commands:

ELEVATOR'S COMMANDS
KEY	MEANING
+ 	Halt elevator
- 	Alarm
1 	Move lift to the first floor
2 	Move lift to the second floor
3 	Move lift to the third floor
4 	Move lift to the fourth floor
5 	Move lift to the fifth floor
Q 	Press UP on the fifth floor
W 	Press DOWN on the fifth floor
E 	Press UP on the fourth floor
R 	Press DOWN on the fourth floor
T 	Press UP on the third floor
Y 	Press DOWN on the third floor
U 	Press UP on the second floor
I 	Press DOWN on the second floor
O 	Press UP on the first floor
P 	Press DOWN on the first floor

PASSENGERS' COMMANDS
KEY	MEANING
Z 	Add a passenger on the fifth floor
X 	Add a passenger on the fourth floor
C 	Add a passenger on the third floor
V 	Add a passenger on the second floor
B 	Add a passenger on the first floor

However, the passengers are autonomous and reach the desired floor by themselves, interacting directly with the elevator. Passengers who reach the floor do not participate in the scoring.

By pressing the SPACE key, you switch to game mode SINGLE. In this mode, a stopwatch starts which will mark the approximately two minutes of play. All the passengers enter randomly from the left side of the screen and you cannot change this behavior (keys Z-B are disabled) and you cannot reserve the elevator (keys Q-P are disabled). However, you can operate the elevator by moving it to the various floors (by using keys 1-5), where passengers can get on and off by themselves. When one passenger reaches the right side, you earns points. The score acquired depends on how long it took the passenger to reach the desired floor. The longer the passenger had to wait (close/open the doors without entering into elevator or exiting from elevator), the lower the score you earn, as follows:
TIMES	SCORE
More than 30 	5 points
20-30 	10 points
10-20 	15 points
Less than 10 	20 points

Finally, by pressing the G key you can switch to mode COOPERATIVE, that support a sort of multiplayer mode. With this mode, which has the same time limits as the single game, you are able to command the passengers' entering (keys Z-B are enabled again). However, when you switch from commanding passengers (keys Z-B) to commanding the lift (keys 1-8), the commands will be inhibited for approximately 10 seconds. In this way it will be necessary to work cooperatively to obtain a good result.


FileToRun:
Four Gates to Freedom (Adventure)(16k).T64


# Programmers

Programmer:
Bill Hindorff, Andy Finkel, Jeff Bruette, Eric Cotton


Programmer:
Marc Sugiyama, Todd Koumrain, Chris Metcalf


